How the Outdated Design of Indian Cities Leads to Extremely Poor Living Standards
The world of design is always in a state of perpetual transformation, primarily to remain exciting and stay relevant to the younger generation. Design techniques in products, interaction, fashion, and other areas are always under pressure to grab the attention of their users. This constant search for a better, more effective, and aesthetically pleasing design gives rise to unique and innovative design styles. One such design style is called ‘Skeuomorphism.’
Skeuomorphism is the design of an object, sound, or image in a way that’s derivative of the original object, and it retains the ornamental design cues from structures that were necessary in the original. Skeumorphs are generally used to make something new feel familiar and thus easier to understand and use. It also carries a sense of nostalgia for its users, probably to remind them of a bygone era that used to be part of their lives. Thereby, it also sparks an emotional connection.
So, how did Skeuomorphism make its foray in the design world? And how and why did it get replaced?
While skeuomorphism in the physical worldhas been prevalent for a very long time, it is a fairly new concept that was supposedly introduced by Apple in the 1980s. Take several electric lamps that are prevalent in antique stores or hotels, which are designed to look like candle flames. They operate in the modern sense of light and technology, but they evoke a sense of an old-world feeling with their design thatmimics a candle burning with flame.
In ancient Greece, temples were ornate with intricate wooden designs that complemented the wooden features. Once construction shifted from wood to masonry, and stones were carved out to make the same constructions, the Greeks used stone to mimic the erstwhile wooden design. This was one of the most ancient examples of skeumorphism. We are surrounded by Skeumophic designs in our physical world. We notice it only if we look around and learn about its history. In a lot of cases, it has become part of our psyche.
However, if we shift our attention to the digital world and how skeuomorphism found its way in there as well, then we land in the 1980s, a decade when Apple and Steve Jobs would revolutionize the modern-day tech world. Steve Jobs was a pioneer in innovation, technology, and design, and he kept the user at the center of his focus. ‘What could make them use Apple products?’ was the only question he presumably asked himself.
Apple started promoting skeumorphism in its designs to familiarize its users and ease their learning curves with familiar visual cues.
Take the earlier desktop metaphor. When desktops and computers became the norm, almost every icon in them served as a visual metaphor for their older, physical object it’s derived from. Take the folder icon that looks like a file folder from the office, or the image of computer files copied from one folder to another, that looks like pages are taken from one pile and kept in another. The recycle bin also looks like a physical dust bin as a desktop icon.
Some of the other familiar analogies that soon cropped up are calendars with leather textures, buttons that looked like physical buttons, a notes app that resembled physical notebooks, etc. It emphasized users’ understanding of physical objects. An ATM dispenser machine mimicking the sound of natural cash flow is also an example of skeumorphism, since the sound is added digitally to the machine.
Skeuomorphism bore a lot of advantages from a designer’s point of view. The mimicking of old real-world designs flattened the learning curve for new users. It provided them with immediate visual recognition and context for digital tools. User comfort was the next big advantage of Skeuomorphism. No matter how new and complicated the technological feature, it always felt familiar, either due to its familiarity in sound or the familiarity in looks.
Skeuomorphism had a hidden advantage of leveraging ‘affordances.’ It means that since the object or tech feature looks like what it does, it could intuitively grasp functionality without instructions, speeding up the adoption of personal computers and smartphones. Finally, it bridges worlds, making the leap from physical tools to digital interfaces smoother for the average person.
Even though Skeuomorphism had its advantages, it soon went out of fashion. So, why did it go out of fashion, and what came as a result?
Skeuomorphism wasn’t dynamic enough for people to stay hooked to it. It lacked the scale and speed with which design trends transform. Users soon started getting way too comfortable with it, and their usability suggested the design world was looking for a change. This is when ‘Minimalism’ made its entry. It is a lifestyle and design philosophy that focuses on intentionally living with items that add value. It rejects the idea of extravagant details, ornate designs, or beauty over efficiency.
For over a decade now (2013-2025), Minimalism has dominated design and design trends. Plain and simple design that only highlighted the necessary part became the norm, since it saved time, and the users demanded it then. Now, the same users are slowly finding it boring.
This is exactly what brought on the new-age design elements such as ‘Logos with Depth,’ ‘Interfaces with Glassy Edges,’ ‘Textures that you can feel,’ etc. However, none of these features or concepts are new or novel ideas. They are all part of Skeuomorphism.

Want to Become a Designer ?
Strate is a unique design school that nurtures your talents as a designer by offering state-of-the art designing courses in Bangalore.
Join Strate