Revolutionizing the world of UI /UX - Video Games
  • 20/12/2021
  • 10

Revolutionizing the world of UI/UX – Video Games

Revolutionizing the world of UI/UX – Video Games

Although web and game development are two separate processes, it’s incredible how much web development has influenced the gaming industry and vice versa. It’s safe to say that today’s video games look and behave more and more like well-structured websites, while websites and apps look and act like video games. Web designers may learn a lot from video games due to this trend.

Any video game’s user interface is crucial. Game designers must balance displaying information that moves the player ahead while not interfering with the game – too little information might leave players perplexed. At the same time, too much can overwhelm or frustrate them.

Also Read: New-Age Design Philosophies of Global Brands

By asking themselves a series of questions while developing their UI, web and software designers can learn a lot from the innovative nature of video game UIs.

Is this UI representing our product? Or is it merely a standard in the industry?

Whether you’re guiding consumers or pushing them in a specific direction, you should always examine whether your user interface accurately portrays your product.

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UX design is not the same as game design; before any game design is set for development, we must first have a UX design. In the same way that an architect provides the first blueprint for any building construction before the builders begin the construction process, a game designer demands the UX design first before designing and further developing a game. This is how video games are made successfully, and it is only possible if UX designs are adequately applied before building the games.

Why is it necessary to employ UX design when creating games?

 

  • Every game designer or developer must work on the experience (UX design) to create the initial structure of any game. The user experience design serves as the template for any game or app, and the UI will have to enhance it later on.

 

  • Any negative aspects of game development discovered during UX design have to be fixed or repaired before game development.

 

  • Because all UX designers must inspect every element before handing it over to the game designer for development, a good UX designer’s skills define the excellent quality of successful games.

 

  • If the experience design is in UX designers’ hands, even game programmers can help. The UX design aids the programmer because it acts as a precursor to constructing any game patterns. The UX concepts are complete from level zero until the game’s end goal. In this manner, game programmers may use UX design to create good fun.

 

What UI Designers Can Learn from Video Games

By asking themselves a series of questions while developing their UI, web and software designers can learn a lot from the innovative nature of video game UIs.

Also Read: Global Impact of COVID on Design Ecosystem

Is this UI representative of our product? Or is it merely a standard in the industry?

Whether you’re guiding consumers or pushing them in a specific direction, you should always examine whether your user interface accurately portrays your product and the spirit you want to carry in your all experience.

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It’s not uncommon to see discussion on a video game’s user interface in-game reviews, forum threads, and marketing materials. The UI of a game is critical to its function because it is the primary means of navigation and something you will stare at for hours.

Also Read: Designer’s Tips to Overcome Creative Block

Great user interfaces can let users appreciate a product rather than utilize it. Websites and software are typically created to assist users in completing a task; games, on the other hand, are designed to entice users to return for more. Because of the game industry’s decades-long obsession with user-friendly interfaces, it has become a hotbed for inventive UI, with plenty of lessons for anyone willing to learn. At the very least, you now have a reason to play video games “for work.”

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